At my regular Swords & Wizardry game, I experienced for the first time what many other gamers have already experienced: the death of my PC.  Arvin Ardmore was a cleric; an acolyte of Mithra.  An heroic lad who managed to pull the group out of some tough situations.  He went down in a blaze of glory.  After setting fire to the one of the escaping bad guys’ boats, he fell after two powerful blows from the treacherous villain.

Several of the PCs in our group of adventurers have been close to death already including my own.  As I’ve written about before, S&W characters are fragile with few hit points.  There are no saving throws against death or healing surges. (4th edition characters aren’t immune to death, as evidenced here, but they are much harder to kill.)  But, it never seemed like any of our characters would die.  Somehow providence would protect us.  It was bound to happen sooner or later.  Our group is bumbling and reckless to the point of high comedy.  It’s a source of great amusement at our table.

It’s actually funny because you do become attached to these characters.  I’m investing a lot imagination in this character and that inevitably brings about a little bit of emotional investment as well.  I’m not saddened by any means, because I was having great fun during the game, I was playing it out true to how the character would enter the situation, and he is just a freaking character in a game where we pretend to kill goblins and cast spells after all.  But, there is a certain feeling of loss nonetheless.  You could definitely feel the impact around the game table after the realization sunk in.

I like sense of danger this adds to the game.  Our group now all knows that an ill fated roll can wipe out a character.  It adds a sense of excitement and raises the stakes for the group.  I’m sure it will lead to a lot of dark comedy because our group plays most things for laughs.

Of course, it’s not just an end, but a beginning as well.  I’m going to roll up a new character before the next session.  Which will be fun, because I get to explore creating a new character.  There is the possibility that Arvin could come back in some way.  I can put the new character I create on the back burner if he does.  If Arvin does come back, he will come back changed.  So, either way I’ll get to change things up.

All in all great fun and high drama.  Can’t wait until next session.

Fare thee well Cleric Arvin Ardmore.  May Mithra guide thee to thy rest.

That is unless you’re resurrected by some arcane ritual.  In that case,  sit tight buddy.

For the first time in a long time I made it to the Tucson RPG Guild Gathering.  The gathering is the monthly meetup of Tucson RPG Gamers sponsored by SAGA (the Southern Arizona Gamers Association).   It was well attended with about two dozen gamers partaking in RPG gaming goodness.

Games that were run include:

  • Lady Blackbird sort of a steampunk Firefly adventure
  • Dark Heresy a Warhammer 40,000 RPG
  • Primetime Adventures an RPG where you create TV shows and act them out.  This one is very popular with our group.  I’ll have to try it sometime.
  • D&D 4th Edition Dragonlance game
  • D&D 4th Edition conversion of Tomb of Horrors, which is what I played.

Tomb of Horrors is a classic and infamous dungeon module written in the late 70′s by Gary Gygax.  It’s notorious for being an extremely difficult and very deadly dungeon.  This was an update of the Tomb of Horrors for 4th edition.  I was curious about the dungeon, because I’ve heard about it and wanted to experience this classic.

The DM had 11th level pregens created for the adventure.  This was my first taste of the paragon tier.  I’m sure it easier to handle all the options when you’ve slowly built up the character over time, but there is a lot going on.  While some of the options are cool, others seemed a fiddly.  I played a human fighter, so he wasn’t too complicated.  I can definitely understand the complaints about the slow combat in the paragon tier when you have so much to consider.

As for the adventure itself, for most part it was pretty fun.  I liked the puzzle nature of the dungeon.  How each room was an obstacle to overcome and there were traps at almost ever step.  It certainly had an old school feel.  Yet, I think it loses a little in translation.  I never felt in grave danger.  Maybe due to the sturdiness of 4th ed characters.  Single monster fights don’t play well to the strengths of 4th ed either.

It’s great to get out to the guild gathering.  The tough part is choosing which game to play.  I want start running 4th edition games as a DM, so I want to play it as much as possible to become comfortable with the rules.  But, I’d also like to try out as many other game systems as possible. So many games, so little time.

http://www.fantasyflightgames.com/edge_minisite.asp?eidm=50

I thought it’d be fun to list my gaming goals for 2009.  Sort of New Year’s Resolutions for this geeky hobby of mine.

  1. Get more involved in SAGA (Southern Arizona Gamers Association).  It’s the reason I’m a gamer and I think organizations like these are important to the future of the hobby.
  2. Start running a regular game of D&D 4th edition for family and friends. I ran one session already a couple months ago.  I hope to pick it up again.  I really like being a DM.
  3. Go to more Tucson RPG Guild Gathering events.
  4. Run a game at one of the Tucson RPG Guild Gathering events.
  5. Learn and play Mouse Guard (and possibly run a session).  Just got the book the other day and I am really digging it so far.
  6. Get more involved with RinCon, volunteer and maybe help organize.  I had a blast at RinCon ’09.
  7. Run a game at RinCon.
  8. Continue playing in my regular game of Swords and Wizardry.
  9. Play an RPG I’ve never played before.  I’m really interested in Mutants and Masterminds.
  10. Keep writing regular posts on this blog throughout 2010.

Happy New Year!  Have fun.  Roll some dice.

As life returns to normal for me, well a new normal anyway, as I’m finding more time to write I wanted post a few tidbits:

  • I ordered a copy of the Mouse Guard RPG and it should arrive tomorrow.  I became interested in it after reading this great review at Gnome Stew.  What pushed me over the edge to get it was Chatty DM’s series of posts on Mouse Guard this is the first one.  I’m interested in trying out an RPG so different from D&D and I’m curious about the rules for conflicts.  I’ll be writing more about Mouse Guard soon.
  • As long as everything is under control at the homestead, I plan on going to the Tucson RPG Guild Gathering.  Be there or be square.
  • I picked up a copy of Car Wars from Amazon, even got free shipping.  When I have time, I want to read through the rules.  I’d like to play again soon.  My first game was such fun.
  • My dad got me this cool little box with a dragon on it for Christmas.  It could totally work as mini in a D&D combat.
  • I hope everyone has a Happy New Year!

I’ve been absent lately from the blogosphere and the twitterverse.  I have a good reason.  My wife just gave birth to our second daughter.  Everyone is happy, healthy, doing well.   To say life is hectic would be an understatement.  So, I don’t have time to write a proper post.

What I can do is point you to a proper post by someone else.   I’ve been thinking about family a lot for obvious reasons.  Chgowiz of The Old Guy’s RPG Blog wrote a great guest blog post at Obsidian Portal about Getting your family to play RPGs.  Check it out!

Tales of Swords & Wizardry is series of posts I’m doing about my bi-weekly game of Swords & Wizardry.  This is the second post in the series.  Here is the first.

One realization I had while playing in my bi-weekly game of Swords & Wizardry (a retro-clone of OD&D) is the entertainment value of character incompetence in an RPG.  In the 3.5 campaign I played in, I started with a level 10 rogue who had a devastating sneak attack and was well equipped.  Level 1 characters in 4th edition start out very competent with powers and healing surges.  So, it wasn’t until playing S&W that I played a character that was not entirely competent.

Bush Door

I’m playing a cleric, Arvin Ardmore.  I don’t have the character sheet in front of me, but I ended up rolling pretty well for stats and gold.  So, he is armored pretty well and can hit moderately well.  But, he misses a lot.  Also, level 1 characters in S&W are fragile things.  He can survive maybe two solid hits before going down.  He has been near death twice so far.  Clerics don’t get spells until level 2.  So, he can’t even fill the cleric’s traditional role of healer, yet.  And Arvin is one of the more competent members of the party.

You’d think that would be annoying.  Before playing in this game, I would have thought it would be frustrating to play a character that can’t do much and could die at the drop of a hat.  Or that it would be frustrating to be in a group where the rest of the characters are as incompetent as yours or more so.

But, as it turns out it, it’s actually pretty fun.  Some of the best moments at our table have grown out of our characters’ utter failure.  One of the best moments during our campaign was an ill fated battle with some giant spiders.  Slick Vinny, our wizard, managed to roll not one, not two, but three 1′s in a row.  Arvin ended up nearly dead after the wizard rolled the first 1 and accidentally whacked him in the head with a staff.  Arvin and another character ended up poisoned and vomiting from spider bites.  Gedleesmite the dwarf rolled yet another 1 as he was about to attack one of spiders and slipped and fell in vomit.  My DM wrote a great summary of this on his blog if you want to read the gory details.

A very entertaining comedy of errors.  I like the idea of our group as a hapless bunch of adventurers barely scraping by.  Our group often plays things for laughs and our bumbling only heightens that.  There is also a genuine sense of suspense when we are on the verge of utter failure.  Victory is that much sweeter when we actually do accomplish something.

I know have a better understanding of the criticisms of D&D 4th edition with its powerful first level characters.  Without house-ruling “level 0″ characters, 4th edition flatly could not provide this experience.  I understand why the designers went that route though.  Because while I’m having fun with a weak first level character, the experience could get annoying on repetition.  Also, I think one-shot games such as those popular at conventions would be less entertaining with S&W style level 1 characters.  Then, there is the fact that while fragile characters heighten the suspense, they also die more easily which could be frustrating if you’ve invested a lot in your character’s story.

Many of you more experienced gamers are probably well aware of how fun incompetence can be, but it was a nice realization for me.