Ruined Tower of Zenopus (Art by Paul Fini)
My current gaming fix is a bi-weekly home brew campaign using the Swords & Wizardry system. On the Swords & Wizardry website, the system is described thusly:
Swords & Wizardry (TM) is a “retro-clone” of the original version of Gary Gygax’s fantasy roleplaying game, which was published in 1974. In other words, S&W is the “rules” of the original system, reconstructed and re-described . . .
Furthermore it is described as a game where
“light” rules create a framework instead of trying to cover every detail, every rule, and every situation.
The game is organized and run by Paul Fini. He was a player in the my First. Game. Ever. which was a D&D 3.5 edition campaign chronicled in my previous post. He is chronicling our game in his blog, The Warlock’s Home Brew, if you would like to read about the details of our adventure. It’s an amusing tale full of bumbling adventurers, severed heads, carousing, crotch-goblins, and much more. So, check out his blog for the full details. This post is more about my impressions of the system and experience with the game.
While we were playing in that 3.5 campaign, Paul told me about his interest in old school gaming and invited me to join a campaign he was organizing using Swords & Wizardry. Now, at the time, I had little idea what old school gaming really was. Since I’m new to gaming, old school gaming holds no nostalgic value for me. Also, I quite like the 4th edition rule set with its compelling combats, powers, nifty character builder, and shiny, well organized rule books. So, while I was eager to play in any game, dive deeper into the hobby and experience a new rule set, playing in a old-school, retro-clone felt a little like a step back to me. It’s sort like if you just discovered playing video games on an Xbox 360. Then, your friend invites you over to play some games on his Atari. That was sort of my feeling about it. Thankfully, that analogy does not hold out.
Well, the Xbox 360/Atari holds out in some respects. Swords & Wizardry (and by extension OD&D) doesn’t have all the bells whistles of 4th edition or 3.5. There are no skills. There are no powers. There aren’t any tactical combat rules such as flanking or attacks of opportunity. Actually, there isn’t a whole lot of “game” there. The description of it as a framework is quite apt since the light weight rules can conform to whatever experience you want to have. This is actually quite appealing to a new gamer like me. When you’re a new gamer, still getting the hang of role playing or figuring out which die to roll when, adding loads of rules and arcane minutiae really can get in the way of the experience. I’m looking at you D&D 3.5 and 4th edition (although I feel the character builder alleviates some of that in 4th ed).
This has lead to a great experience at the gaming table. There are six players including me. Our game has grown into a irreverent, raunchy, mysterious, and slightly wacky adventure that’s been a blast to play. My sides hurt from laughing so much each session. Our DM Paul has done an excellent job of helping the game grow organically out of what all the players contribute to it. He is running a campaign that is very much in the sandbox style of play which I think Swords & Wizardry is extremely well suited for.
While the open-ended, rules-light nature of the system works well for our group, I could imagine that it would not work well for everyone. In the hands of a bad DM or even an average DM, the game could turn into a mess. Because much what happens is up to DM “fiat” so to speak. Also, without a dynamic group like mine, the game wouldn’t work real well either. Both of these points are true for any system, but since there isn’t much of system to fall back on, I feel S&W would suffer more in those circumstances.
Combat in S&W is a different beast from the other editions I’ve played. It’s short and very dangerous. Especially, since we’re still at level 1. Also, when we rolled up our characters, we took the rolls as they were. So, we’re certainly not an optimized fighting machine. The danger and our sometimes crippling ineptitude is actually really fun. It adds a lot to the atmosphere of the game.
Although, I do like tactical combat with a grid and minis. And I like the epic fights that 3.5 and 4th edition can provide. I don’t think S&W could provide that experience. So, I miss that a little, but the experience that S&W provides doesn’t mesh well with big, epic fights anyway.
That said, I’m glad that we’re using Swords & Wizardry. Our wacky, laid back, beer & pretzels (literally) game wouldn’t be the same under a different system. Actually, I feel it might be a little worse off.
That’s all for now. Since, this is currently my only regular game (a pregnant wife and a one year old only leave so much time for gaming), I’ll be writing more Tales of Swords & Wizardry in the future. If you’d like to check out Swords & Wizardry, the core rules PDF is free and available here. Also while you’re there, check out the Book of Wizardry and Book of the Divine created by my DM Paul Fini.