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	<title>Level 1 Gamer &#187; D&amp;D</title>
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	<link>http://www.level1gamer.com</link>
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		<title>Fortune Cards</title>
		<link>http://www.level1gamer.com/2011/03/10/fortune-cards/</link>
		<comments>http://www.level1gamer.com/2011/03/10/fortune-cards/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 21:20:12 +0000</pubDate>
		<dc:creator>Level 1 Gamer</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 4th Edition]]></category>

		<guid isPermaLink="false">http://www.level1gamer.com/?p=453</guid>
		<description><![CDATA[I like D&#38;D 4th edition. It certainly has its flaws and it can easily move into a style of play I don&#8217;t care for unless you work at it a little. I actually need to write up a full post on 4e at some point to go into my feelings on it. This post though, [...]]]></description>
			<content:encoded><![CDATA[<p>I like D&amp;D 4th edition. It certainly has its flaws and it can  easily move into a style of play I don&#8217;t care for unless you work at it a  little. I actually need to write up a full post on 4e at some point to  go into my feelings on it. This post though, I want to talk about a new  product for 4e from WOTC: Fortune Cards.</p>
<p>Each card has a  little character buff on it. Plus +1 for this or that in  a particular  situation or you knock someone prone in another situation.To get a  better idea of what they are read up  on fortune cards here: <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20110223" target="_blank">http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20110223</a></p>
<p>There  is not much if anything I like about fortune cards. 4e is &#8220;gamey&#8221;    enough as it is with how abstract a lot of the mechanics (powers, hit    points, and healing surges) are. To add another level on top of that    with the fortune cards doesn&#8217;t sit well with me. 4e already has a  billion powers and feats built  into it from the get go. This is adding  another layer of unneeded  complexity. I don&#8217;t  want to play in a game  where the players are fumbling with cards trying  to figure out what  they want to do. 4e has enough options for the  players and fumbling  around with powers as it is. Players have enough options in combat as it  is   without fortune cards. That&#8217;s a major factor in long combats and  now you   adding in extra options with cards or trading cards with  players. I think the Essentials approach  of reducing complexity for  players was  the right way to go and this  going in completely the  opposite  direction.</p>
<p>Also, I don&#8217;t like the   idea of player built decks either.  They  come in random booster packs, so you don&#8217;t  know what  you&#8217;re  getting.  They&#8217;re adding this collectible card game  element to a  game  that  doesn&#8217;t need it. Giving a  player mechanical  advantages  in the game  for buying real world stuff  is just antithetical  to how I  want to  play the game. Further, I don&#8217;t want to play in a game  where I have  to  buy cards to so my character can be better. It makes sense (I guess) in  a competitive game like Magic, but not in a collaborative game like  D&amp;D.</p>
<p>It feels like Wizards of the Coast is flailing around  with 4th edition. Essentials, Fortune Cards, canceling the minis line,  the focus on boards games. They are really going in a lot of directions  at once.  Maybe they are taking some risks in trying new things, to give  them the benefit of the doubt. But, it feels more like they are struggling to find a direction. The Fortune Cards are certainly a misstep.</p>
<p>Of course, Fortune Cards are entirely optional and you can play the  game how you want. That&#8217;s one of the wonderful thing about tabletop  RPGs, it&#8217;s your game to play how you see fit. If there are people who  want to play with Fortune Cards, that&#8217;s fine, I just don&#8217;t want to play  that way.</p>
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		<title>RPGs: Creativity Catalysts</title>
		<link>http://www.level1gamer.com/2011/02/24/rpgs-creativity-catalysts/</link>
		<comments>http://www.level1gamer.com/2011/02/24/rpgs-creativity-catalysts/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 00:05:54 +0000</pubDate>
		<dc:creator>Level 1 Gamer</dc:creator>
				<category><![CDATA[RINCON]]></category>
		<category><![CDATA[Swords & Wizardry]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.level1gamer.com/?p=445</guid>
		<description><![CDATA[I&#8217;ve been in a creative mood for quite some time.  More than in any other time in my life, I have been spending a good chunk of my free time (as little as that is) on creative endeavors. Most of this creative energy is a result of RPGs and gaming. At least, RPGs have been [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been in a creative mood for quite some time.  More than in any other time in my life, I have been spending a good chunk of my free time (as little as that is) on creative endeavors. Most of this creative energy is a result of RPGs and gaming. At least, RPGs have been a catalyst for much of this.</p>
<p>Pen and paper RPGs are necessarily creative. As a player, you bring a character life &#8211; giving it a name, a personality, a back story. You are also imagining the events of the game &#8211; the flow of a battle, the atmosphere of a tavern. As a Dungeon Master, you are doing all that as well as crafting a story and building a world. In case of my gaming group, there is also a ridiculous (disturbing?) amount creativity put into dick jokes. All this creative activity is bound to spill out of the realm of playing RPGs.</p>
<p>It certainly has for me. For starters, I created this blog which is absolutely a direct result of playing games. My enthusiasm for gaming drove me to express myself. I&#8217;ve written almost 30 posts (not so much lately unfortunately) including stories about the characters I&#8217;ve played in the regular Swords &amp; Wizardry game I play in. My last post was one such story. This is something I never would have thought I&#8217;d do before getting into this stuff. I&#8217;ve always felt character stories were silly, a little self-serving, and bit too much like writing fan fic. But, I had fun with it, so I&#8217;ve got learn not to judge until I&#8217;ve tried it myself.  I started painting minis after going to a workshop at Rincon. I&#8217;ve found the hobby to be extraordinarily relaxing and creatively rewarding for me.</p>
<p>Finally, my big creative project, the one that has been most rewarding for me,  is a short story. It&#8217;s not related to gaming, but it came about because of gaming. Really, it came about because of the people I game with. I&#8217;m fortunate to game with a group of very creative people. Our DM, Paul Fini, runs his own RPG blog, <a href="http://warlockshomebrew.blogspot.com/">The Warlock&#8217;s Home Brew</a>, publishes <a href="http://warlockshomebrew.blogspot.com/p/blog-page.html">game modules and aids</a>, is an accomplished artist, and has published several comics through <a href="http://www.indieonlycomics.com/">Indie Only Comics</a>. Many of the other players are artists and have blogs themselves. Check out: <a href="http://http://gedleesmote.blogspot.com/">Gedleesmote&#8217;s Grumblings</a>, <a href="http://wolfheir.blogspot.com/">Rambles of a Lost Viking</a>, <a href="http://nevercrit.wordpress.com/">Never Crit</a>, <a rel="nofollow" href="http://kirbytothdude.blogspot.com/">Rebirth of Classic Comic Art!,</a> and <a href="http://boomculture.blogspot.com/">Boom Culture</a>. Being around all these creative folks is inspiring.</p>
<p>That last blog, <a href="http://boomculture.blogspot.com/">Boom Culture</a>, is put out by Max. He is a researcher studying video games and distance learning in education (I know. How cool is that?). He wrote a short story last summer and sent it out to the group. I thought it was great and felt maybe I should try writing something. I haven&#8217;t written fiction in a while. I always had ideas, but never the follow through.  Around the same time, several of the guys came up with an idea to put out a pulp magazine called <em>Tales of High Adventure</em> in the style of the old pulp magazines of the &#8217;30s and &#8217;40s like <em>Weird Tales</em> and <em>Amazing Stories</em>. The first issue just came out. Check out <a href="http://www.indieonlycomics.com/">Indie Only Comics</a> for details.</p>
<p>This set things in motion for me. I had the inspiration and creative energy. I had a goal to shoot for: write a story that could by published in this new pulp magazine. Also, I had a style, the pulp adventure style, that I found very easy to come with ideas and fun to write. So, I set out to write a story. I decided on a pulp sci-fi story in the vein of Flash Gordon or Buck Rogers with some influences from Doctor Who and Alan Moore&#8217;s <a href="http://en.wikipedia.org/wiki/Tom_Strong">Tom Strong</a>.  Honestly, when I started, I didn&#8217;t think it&#8217;d be good enough to actually get published. It was just a goal to shoot for and motivation to actually finish. It took me months to write it, but I finally finished the first draft of <em>Doctor Galactic at the Edge of the Universe in &#8220;The Creeping Invaders&#8221;</em>. I had a hell of a lot of fun writing it. I submitted it and they liked it. After some great editing work (thanks Paul!), the second draft should be close to being ready to be included the second issue of <em>Tales of High Adventure</em>. Exciting stuff. Once it gets close to coming out, I&#8217;ll post a preview of the story here.</p>
<p>To add further to all this creative energy, my good friend has started a web comic. Check out <a href="http://www.detectiveagencycomic.com/">Detective Agency</a>. He&#8217;s off to great start, so check it out.</p>
<p>That&#8217;s all for now. Hopefully, I&#8217;ll be able to post more often. If only I had more time to devote to my creative projects . . .</p>
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		<title>Pathfinder</title>
		<link>http://www.level1gamer.com/2010/08/09/pathfinder/</link>
		<comments>http://www.level1gamer.com/2010/08/09/pathfinder/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 21:00:57 +0000</pubDate>
		<dc:creator>Level 1 Gamer</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 3.5]]></category>

		<guid isPermaLink="false">http://www.level1gamer.com/?p=385</guid>
		<description><![CDATA[I went to the most recent Tucson RPG Guild gathering this weekend. It was much better attended than the last one I went to in June when I ran my first public game. There were over twenty people there with four games going. Thankfully, the venue had fixed their cooling problem, so it wasn&#8217;t hot [...]]]></description>
			<content:encoded><![CDATA[<p>I went to the most recent <a href="http://www.meetup.com/TucsonRPG/">Tucson RPG Guild</a> gathering this weekend.  It was much better attended than the last one I went to in June when I ran my first public game.  There were over twenty people there with four games going.  Thankfully, the venue had fixed their cooling problem, so it wasn&#8217;t hot and uncomfortable like the one in June.  I also managed to score the latest <a href="http://www.amazon.com/Dungeon-Magazine-Annual-Vol-Compilation/dp/0786952008/ref=sr_1_2?ie=UTF8&amp;s=books&amp;qid=1281383031&amp;sr=8-2">Dragon Magazine Annual</a> in the prize give away which was a fun bonus.  I was hoping to play in a League of Extraordinary Gentlemen game using the <a href="http://en.wikipedia.org/wiki/Savage_Worlds">Savage Worlds</a> game system.  Unfortunately, the guy who planned to run couldn&#8217;t make it due issues outside of his control.  I ended up jumping into a game of Pathfinder. <a href="http://www.level1gamer.com/wp-content/uploads/2010/08/Pathfinder_RPG_Core_Rulebook_cover.jpeg"><img class="alignright size-medium wp-image-388" title="Pathfinder_RPG_Core_Rulebook_cover" src="http://www.level1gamer.com/wp-content/uploads/2010/08/Pathfinder_RPG_Core_Rulebook_cover-232x300.jpg" alt="" width="232" height="300" /></a></p>
<p><a href="http://en.wikipedia.org/wiki/Pathfinder_Roleplaying_Game">Pathfinder</a> is a fantasy RPG put out by <a href="www.paizo.com">Paizo</a>.  Paizo took Dungeons &amp; Dragons Edition 3.5, cleaned up some of the rules that bugged people, and created Pathfinder.   Basically, people who love 3.5 and don’t like 4th edition can move to Pathfinder for new content.  I think adventures written for 3.5 are easily portable to Pathfinder as well.  For all intents and purposes it can be considered D&amp;D 3.75.  I had fun during the game session.  The DM did a great job, the other players were good, and the story was interesting with a nice twist at the end.  But, I didn’t care much for Pathfinder itself.  <a href="http://www.level1gamer.com/2009/11/10/first-game-ever-the-story-of-my-first-rpg-experience/">The first game of D&amp;D I ever played</a> (and subsequently the first campaign I played in) used D&amp;D 3.5.  That was only a little over a year ago.  While, obviously, I fell in love with the hobby, I wasn’t particularly crazy about D&amp;D 3.5.  Pathfinder really hasn’t change anything about 3.5 that would improve upon my initial impression.</p>
<p>I have several problems with Pathfinder (and 3.5 in general).  First of all, it’s a very rules heavy game.   Combat rules are complicated without adding any tactical depth.  While Pathfinder has apparently cleaned up some problems from 3.5 like grappling and combat maneuver rules, they still seem too complex.  Also, the game seems to expect you to have a near encyclopedic knowledge of spells, potions, and items.  I played an Alchemist which was a fun class in concept, but I spent a lot of time looking up the effects of potions and mutagens.  I wasn’t the only one looking up things for their character either.    When you do look up something, you are presented with a wall of text that you have to wade through in order to figure out how it works.  I feel like 4th edition (which is rules heavy, too) does a better job of managing the complexity with concise, standardized stat blocks for items, spells, and abilities.  Also, a lot of the rules heavy lifting for PCs is taken care of by the character builder.  The 4th edition game I recently ran involved mostly people new to 4th edition and I don’t anyone needed to crack a book.  With Pathfinder, several people needed to spend time looking things up.  It just seems like you need to keep track of a lot more minutiae in Pathfinder and 3.5 and I don’t care for that.</p>
<p>Also, the combat wasn’t any more tactically compelling than combat in my <a href="http://www.level1gamer.com/category/dd/swords-wizardry/">regular Swords &amp; Wizardry game</a> (an Original D&amp;D clone and very rules light game) but ran longer because of the more complex rules.  So, Pathfinder combat ends up being the worst of both worlds for me.  It can be long and tedious without the tactical complexity of 4th and without the drama, danger, and speed of S&amp;W combat.</p>
<p>Oh, yeah.  One thing that really drives me nuts is critical hits.  In Pathfinder and 3.5 when you roll a 20, you have to roll again to &#8220;confirm&#8221; the critical hit.  It really dulls the excitement of rolling a 20 for me if I have to roll again to &#8220;confirm&#8221; it and just seems complex for the sake of complexity.  Drives me bonkers.</p>
<p>While I’ve been knocking Pathfinder for the past few paragraphs, like I said, I still had fun playing.  With the right group of people and DM, I’d play Pathfinder again but it wouldn’t be my first (or second) choice for game system.  I also really enjoyed my PC.  Alchemist is a fun class to play and the concept is fun.  I may see if I can find an alchemist class for Swords &amp; Wizardry or make one of my own for fun.</p>
<p>I’m glad I made it out to the Meetup and hope to make it out again soon.</p>
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		<title>Tales of Swords &amp; Wizardry: Groovy</title>
		<link>http://www.level1gamer.com/2010/05/24/tales-of-swords-wizardry-groovy/</link>
		<comments>http://www.level1gamer.com/2010/05/24/tales-of-swords-wizardry-groovy/#comments</comments>
		<pubDate>Mon, 24 May 2010 23:28:35 +0000</pubDate>
		<dc:creator>Level 1 Gamer</dc:creator>
				<category><![CDATA[Swords & Wizardry]]></category>
		<category><![CDATA[Tales of Swords & Wizardry]]></category>

		<guid isPermaLink="false">http://www.level1gamer.com/?p=352</guid>
		<description><![CDATA[It has been too long since I&#8217;ve written a Tales of Swords &#38; Wizardry about my regular game. Swords &#38; Wizardry is &#8220;retro-clone&#8221; of the original edition of D&#38;D.  It&#8217;s the only long term RPG campaign I&#8217;m currently playing in.  We play every other week and have been going strong since October of last year.  [...]]]></description>
			<content:encoded><![CDATA[<p>It has been too long since I&#8217;ve written a <a href="http://www.level1gamer.com/category/dd/swords-wizardry/">Tales of Swords &amp; Wizardry</a> about my regular game. <a href="http://www.swordsandwizardry.com/">Swords &amp; Wizardry</a> is &#8220;retro-clone&#8221; of the original edition of D&amp;D.  It&#8217;s the only long term RPG campaign I&#8217;m currently playing in.  We play every other week and have been going strong since October of last year.  Unfortunately I had to miss two sessions recently, but got to play last week.  We have another session tonight due to the holiday.</p>
<p>I have a really great time playing.   Our group has really seemed to hit a groove.  Everyone has gotten more comfortable with role playing.  A good chunk of the last session was pure role playing and was a blast. Even when my character was not active in the scene, it was hilarious to sit back and watch the others.  Our DM did a great job of having our group confront some our past sins which led to some great story and role play moments.  Really a good time.  For a full write up of our past sessions, check out Paul&#8217;s (our DM) website, <a href="http://warlockshomebrew.blogspot.com/">The Warlock&#8217;s Home Brew</a>.  He also has created some great S&amp;W gaming aides and even his own adventure modules, so check out his site.</p>
<p>The last post I wrote on this subject involved the death of my PC, the cleric Arvin Ardmore.  Since then, I&#8217;ve <a href="http://www.level1gamer.com/wp-content/uploads/2009/11/sw_small_cover_1.jpg"><img class="alignright size-medium wp-image-93" title="sw_small_cover_1" src="http://www.level1gamer.com/wp-content/uploads/2009/11/sw_small_cover_1-229x300.jpg" alt="" width="229" height="300" /></a>rolled up a new character, the Druid Gnarly Blunderbrush.  It&#8217;s been fun playing a different character and class who has a different role in the party.  Unfortunately, it&#8217;s left our group without a cleric, which due to our group&#8217;s penchant for getting, has been a little bit of a problem.  In a couple of levels, Gnarly can cast a healing spell, so that will help a little.</p>
<p>The number of players at the table has grown from five when we started to seven players.  I have played several games of 4th Edition D&amp;D and seven players in that system is really too much due to the nature of combat. Combat just grinds to a halt with that many.  With S&amp;W, it&#8217;s not really a problem, since it&#8217;s such a rules-lite system and combat is quick and furious.  Seven players has certainly added to the chaos, but it in a good way.  I can tell Paul has to work a little harder bring some order to the table and he does it well.  Seven players has resulted in raucous, slightly chaotic game sessions where we still manage to move the story forward significantly and have an absolute blast while playing.</p>
<p>I honestly think part of it is the game system.  We wouldn&#8217;t be having the same experience if were playing 4th ed or 3.x ed.  S&amp;W has allowed us to have a very wild and woolly campaign that doesn&#8217;t get bogged down in the rules or combat.  Now don&#8217;t get me wrong.  I love 4th edition, but it provides a very different experience from S&amp;W and old school D&amp;D.</p>
<p>Can&#8217;t wait to dive back into the fray with our bumbling, debaucherous, slightly crazy adventuring group.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 549px; width: 1px; height: 1px; overflow: hidden;"><a title="debaucherous" href="http://en.wiktionary.org/wiki/debaucherous">debaucherous</a></div>
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		<title>Get Started with Dungeons &amp; Dragons</title>
		<link>http://www.level1gamer.com/2010/03/29/get-started-with-dungeons-dragons/</link>
		<comments>http://www.level1gamer.com/2010/03/29/get-started-with-dungeons-dragons/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 18:04:51 +0000</pubDate>
		<dc:creator>Level 1 Gamer</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.level1gamer.com/?p=281</guid>
		<description><![CDATA[First of all, welcome to the hobby.  It&#8217;s a very fun, very rewarding hobby that provides great opportunities to be creative and meet people who share your interests. One thing I&#8217;ve noticed while searching online is that there isn&#8217;t a good guide to getting started with Dungeons &#38; Dragons (and the wider world of pen [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, welcome to the hobby.  It&#8217;s a very fun, very rewarding hobby that provides great opportunities to be creative and meet people who share your interests.</p>
<p>One thing I&#8217;ve noticed while searching online is that there isn&#8217;t a good  guide to getting started with Dungeons &amp; Dragons (and the wider world of pen and paper RPGs).  Most of the ones  I&#8217;ve seen are so basic that they are less useful than the <a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons">Wikipedia  article for D&amp;D</a>.  I&#8217;m going to assume you&#8217;ve already read the  wiki and done some basic research online.  This guide will hopefully  help new gamers get beyond the basics and up to speed with the hobby.</p>
<h5><strong>- The Wide, Wide World of Pen &amp; Paper RPGs -<br />
</strong></h5>
<p>While Dungeons &amp; Dragons is the biggest and most well known pen and paper Role Playing Game (RPG), there are many, many others out there.  D&amp;D is really the tip of the iceberg; a gateway to the wider world of PnP RPGs.  There are other RPGs that, like D&amp;D, have a fantasy setting.  There are also RPGs for about every genre you could think of: Super Heroes, Sci-Fi, Horror, Cyberpunk, even <a href="http://www.level1gamer.com/2010/01/16/mouse-guard-rpg-impressions-part-1/">Mice with Swords</a>.  If you can think of a genre, especially a geeky one, someone has written an RPG for it.</p>
<p>In my opinion D&amp;D is the best RPG to get started with the hobby, but I encourage you to check out the wider world of RPGs once you are more settled in.</p>
<h5><strong>- Edition Clarification -</strong></h5>
<p>The current version of D&amp;D is 4th Edition.  It&#8217;s called 4th edition, but there are more than four versions of D&amp;D when you count the various updates, spin offs, and clones.  Each edition of D&amp;D has a different rule set (and rule books) from the next, sometimes so different that they are very different games.   They get confusing pretty fast.</p>
<h5><a href="http://www.level1gamer.com/wp-content/uploads/2010/03/dnd-logo.jpg"><img class="alignright size-medium wp-image-339" title="dnd-logo" src="http://www.level1gamer.com/wp-content/uploads/2010/03/dnd-logo-300x85.jpg" alt="" width="300" height="85" /></a></h5>
<p>If you are just starting out in the hobby, I believe 4th edition is the way to go.  The books are in print.  All the other official versions of D&amp;D are  out of print and not as readily available.  The rules are well laid out in  the books and internally very consistent.  It&#8217;s fairly obvious the game  was designed with new players in mind.  There are great tools like the character builder that make the learning curve less steep and make it easier to buy fewer books.  The simplified rules make it easier to Dungeon Master the game.</p>
<p><em>Fair warning, if you ask three different gamers which is the best version of D&amp;D you&#8217;ll likely get four different answers.  The change over from the last edition of D&amp;D (edition 3.5) and 4th edition has sparked a particularly vigorous debate, commonly known as the edition wars.  Like any other geeky debate on the internet, people have strong opinions about it.  I&#8217;m sure  a lot of other gamers would disagree with me that  you should start with 4th edition.</em></p>
<p><em>One more note on editions: while 4th edition is great for new players and new dungeon masters, if you are being invited into an existing group with experienced gamers, go with whatever edition or game system they are playing.  They&#8217;ll be able to teach you what you need to know to get started.  I find that my enjoyment comes more from the people around the table than from whatever edition of D&amp;D (or RPG system) I play.</em></p>
<h5><strong>- What You Need -<br />
</strong></h5>
<p><strong>Free Stuff</strong><br />
At first you don&#8217;t need to spend much money.  There are many D&amp;D resources available for free from Wizards of the Coast (publisher of D&amp;D):</p>
<ul>
<li><a href="http://www.wizards.com/dnd/tool.aspx?x=dnd/4new/tool/characterbuilder">D&amp;D Character Builder</a> &#8211; Free demo allows you to create level 1 &#8211; 3 characters.  This is one of the main reasons I like 4th Ed.  It lets you focus on what kind of character you want to build instead of the math.  Also, it gives you access to information from nearly all the character books.  You have to buy a <a href="http://www.wizards.com/DnD/Subscription.aspx">D&amp;D Insider subscription</a> for the full version which gives you access to other tools and online magazines.</li>
<li>Download the <a href="http://www.wizards.com/DnD/TryDnD.aspx">D&amp;D Test Drive</a> &#8211; Here you can download quick start rules and two full adventures for free.  This test drive is all you need to get familiar with the rules and try things out if you don&#8217;t want to commit any money.</li>
</ul>
<p><strong>Dice</strong><br />
One thing you should really buy before you start playing is a set of dice.  While RPG gamers are friendly and will share dice if you don&#8217;t have any, it is better to have you own.  Dice are designated by the number sides they have.  A six-sided die (the most common die type that pretty much every board game uses) is called a D6.  A 10 sided die is a D10, and so on.</p>
<p>A complete set consists of a D4, a D6, a D8, 2 D10&#8242;s, a D12, and a D20.  That is all you need to get started, but once you are hooked, you end up with a lot more.</p>
<p><strong>Books</strong><span style="text-decoration: underline;"><br />
</span>While you can get away with not buying a single book by using the resources I linked to above, eventually you are going to want to get a few books:</p>
<ul>
<li><a href="http://www.amazon.com/Dungeons-Dragons-Players-Handbook-Heinsoo/dp/0786948671/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1269466914&amp;sr=8-1">Player&#8217;s Handbook</a> (PHB): This is the only book that a player needs to get started with D&amp;D.  It lays out how the general structure of the game works, how to create a character, background stories for the races, and the combat rules.  There is a PHB 2 and a PHB 3, but those just layout new character options and do not change the core rules defined in the first PHB. If you can find <a href="http://www.amazon.com/4th-Players-Handbook-Collection-Rulebooks/dp/078695552X/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1269467656&amp;sr=8-1">this</a> in a store, it&#8217;s a good deal if you do want PHB and PHB 2.</li>
<li><a href="http://www.amazon.com/Dungeons-Dragons-Dungeon-Masters-Guide/dp/0786948809/ref=pd_sim_b_1">Dungeon Master&#8217;s Guide</a> (DMG): This is only necessary if you plan to run a game for other people as a Dungeon Master (DM).  It gives you rules, advice, and resources to DM a game.</li>
<li><a href="http://www.amazon.com/Dungeons-Dragons-Monster-Manual-Roleplaying/dp/0786948523/ref=pd_sim_b_2">Monster Manual</a> (MM): This is also only necessary if you plan to DM a game at some point.  This book is just a list of monsters that the DM throws up against the players.</li>
</ul>
<p>And those are the only books you really need to get started.  There are many other books, some for players, some for DMs, but this all you need to get started.  The PHB, DMG, and MM are considered the &#8220;core&#8221; rule books and most who people play have one or all of these books.  For a cheaper alternative to get all three, get this <a href="http://www.amazon.com/Dungeons-Dragons-Core-Rulebook-Gift/dp/0786950633/ref=pd_cp_b_1">Core Rulebook Gift Set</a>.</p>
<p>A new Dungeons &amp; Dragons Essentials line is coming out this fall.  One of the products is a boxed <a href="http://wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/244660000">Starter Set</a>.  This may be a great place to start once it comes out.</p>
<p><strong>Miniatures</strong></p>
<p>For the most part in D&amp;D, combat takes place on a 1&#8243; grid with miniatures or some other type of marker used to represent players and monsters.  4th edition is especially reliant on miniatures and a grid.  You don&#8217;t <em>have</em> to buy a miniature to get started.  Some things people use instead of miniatures include cardboard tokens, chess pieces, LEGO figures, and coins.  If you are going to a public game, it&#8217;s easy to borrow a miniature from another player as many people have extra.  If you do want to get your own minis, Wizards of the Coast has a line of <a href="http://www.amazon.com/s/ref=nb_sb_ss_i_0_21?url=search-alias%3Daps&amp;field-keywords=players+handbook+miniatures&amp;x=0&amp;y=0&amp;sprefix=players+handbook+mini">Player&#8217;s Handbook minis</a>. Your local game store will have minis.  Ebay is also a good place to look as well as sites like <a href="http://www.miniaturemarket.com/">www.miniaturemarket.com</a>.</p>
<p><strong>Battle Grid</strong></p>
<p>If you want to DM a game yourself, you&#8217;ll need a 1&#8243; grid for combat.  There are many options for combat grids:   <a href="http://www.amazon.com/Harrowing-Halls-Dungeon-Tiles-Accessory/dp/0786953977/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1269469240&amp;sr=8-1">Dungeon</a> <a href="http://www.amazon.com/Sinister-Woods-Dungeon-Tiles-Tile/dp/0786952466/ref=sr_1_4?ie=UTF8&amp;s=books&amp;qid=1269469240&amp;sr=8-4">Tiles</a> put out by WOTC, pricey, not versatile, but very pretty; <a href="http://www.amazon.com/Chessex-Role-Playing-Play-Mat/dp/B0015IQO2O/ref=sr_1_1?ie=UTF8&amp;s=sporting-goods&amp;qid=1269469475&amp;sr=8-1">Chessex vinyl Battlemat</a>, moderately priced, very versatile, very sturdy; <a href="http://www.amazon.com/Gamemastery-Flip-mat-Basic-Paizo-Staff/dp/1601251556/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1269469385&amp;sr=1-1">Gamemastery Flip-Mat</a>: cheap, very versatile, not as sturdy; <a href="http://www.gamingpaper.com/">Gaming Paper</a>: very cheap, very versatile, disposable.</p>
<h5>- Finding a Game -</h5>
<p>Finding a game can be a difficult task, especially a long running game with players and a DM that fit your gaming style.  But, you do have a lot of options to get started and to find pickup games that can lead to a longer running game.</p>
<ul>
<li><a href="http://www.meetup.com/">Meetup.com</a>: Search for RPG or D&amp;D.  This is how I got started playing RPGs.  Meetup is a great way to find other gamers and events that are friendly to new gamers.</li>
<li>Friendly Local Game Store (FLGS): Your local game store is another great place to look.  Many have calendars with events, many of them open to anyone.  Talk to the store clerk.  They can let you know what events are good for new players.</li>
<li>Attend an official D&amp;D event: There are many events like <a href="http://www.wizards.com/default.asp?x=dnd/lfrx/welcome">Living  Forgotten Realms</a>,  <a href="http://www.wizards.com/dnd/Event.aspx?x=dnd/4new/event/dndencounters">D&amp;D  Encounters</a>, and <a href="http://www.wizards.com/DnD/Event.aspx?x=dnd/4new/event/gameday">Worldwide  D&amp;D Day</a> that occur at local game stores and are designed  for anyone to jump into a game without any commitment. They are very new player friendly.  LFR and Encounters run weekly.  You have many opportunities to try out D&amp;D with no commitment.</li>
</ul>
<h5>- Online Resources -</h5>
<p>There are many online resources available to dive deeper into the hobby and get your questions answered.</p>
<p><strong>Podcasts</strong></p>
<p>There are quite a few RPG podcasts out there.  They are great places to get discussion on the latest news.  Most importantly for a new player, there are podcasts that are recordings of actual game sessions.  These give you a good idea of how an actual game session works before you dive in and actually play.  Here some notable podcasts:</p>
<ul>
<li>The Penny Arcade/PvP/Wil Wheaton podcasts (<a href="http://wizards.com/DnD/Article.aspx?x=dnd/4pod/AcqInc">Series 1 and 2</a>, <a href="http://wizards.com/DnD/Article.aspx?x=dnd/4pod/20090828">Series 3 ep 1</a>): Wizards of the Coast invited geek celebrities Mike Krahulik &amp; Jerry Holkins of online comic <a href="http://www.penny-arcade.com/">Penny Arcade</a>, Scott Kurtz of online comic <a href="http://www.pvponline.com/">PvP</a>, and <a href="http://wilwheaton.typepad.com/wwdnbackup/">Wil Wheaton</a> of Star Trek fame to play D&amp;D.  What resulted were three hilarious sessions of D&amp;D.  They are entertaining and very informative for a new player since one of the players is new to D&amp;D.  Series 4 has been recorded and should be out soon.</li>
<li><a href="http://www.wizards.com/dnd/videos.aspx">Robot Chicken podcasts</a>: After of success of the Penny Arcade podcasts, WOTC invited the writers of the show Robot Chicken to play D&amp;D.  This time they recorded video.  Several of the players are new to D&amp;D, so it&#8217;s also a good learning opportunity.</li>
</ul>
<p><strong>Forums</strong></p>
<p>There are many active RPG forums that are great places to ask questions and start to become a part of the community.  Here are a few that I have found useful:</p>
<ul>
<li>The official <a href="http://community.wizards.com/go/forum/viewcategory/75882/Dungeons_38_Dragons">Dungeons &amp; Dragons forums</a>: great resource for D&amp;D</li>
<li><a href="http://www.enworld.org/forum/">EN World</a>: a popular RPG forum with an emphasis on 4th Ed D&amp;D, but has discussion on many other RPGs</li>
<li><a href="http://forum.rpg.net/forumdisplay.php?f=89">RPG.net</a>: active forum with lots of 4th Ed discussion as well as other RPGs</li>
</ul>
<p><strong>Blogs</strong></p>
<p>There are many, many D&amp;D and general RPG blogs out there.  Check out my blogroll for a few that I frequent.</p>
<h5>- Go Forth and Game ! -</h5>
<p>Hopefully this guide has been helpful to you.  Once you are hooked (as I know you will be), come back and tell me about your experiences.</p>
<p><em>I will try to keep this guide up to date with regular updates as links change and new products become available.</em></p>
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		<title>My week in gaming</title>
		<link>http://www.level1gamer.com/2010/03/14/my-week-in-gaming/</link>
		<comments>http://www.level1gamer.com/2010/03/14/my-week-in-gaming/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 04:17:04 +0000</pubDate>
		<dc:creator>Level 1 Gamer</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.level1gamer.com/?p=303</guid>
		<description><![CDATA[My time to write has been pretty limited lately.  With a wife, a toddler, a newborn and a full-time job, there isn&#8217;t much room for writing these days.  This week though has been a pretty decent gaming week for me. My week started out with a major geek out when Wil Wheaton posted my comment [...]]]></description>
			<content:encoded><![CDATA[<p>My time to write has been pretty limited lately.  With a wife, a toddler, a newborn and a full-time job, there isn&#8217;t much room for writing these days.  This week though has been a pretty decent gaming week for me.</p>
<ul>
<li>My week started out with a major geek out when Wil Wheaton <a href="http://wilwheaton.typepad.com/wwdnbackup/2010/03/piles-of-magic-armor-are-hoarded-in-the-southern-caves.html">posted my comment on the front page of his blog!</a> Wil is doing another Dungeon Delve at the Emerald City Comic Con and wrote a post about it on his blog.  I wrote in the comments that I played in on of his Dungeon Delves.  I wrote about the experience in a blog post: <a href="http://www.level1gamer.com/2009/11/04/i-survived-wil-wheatons-dungeon-delve-of-doom/">I survived Wil Wheaton&#8217;s Dungeon Delve of Doom</a> which I also mentioned in the comment.  He then proceeds to update his blog post with my comment.  Very exciting.  A fun little geeky treat for me.<a href="http://www.level1gamer.com/wp-content/uploads/2010/03/crusher_wesley_dst.jpg"><img class="alignright size-medium wp-image-305" title="crusher_wesley_dst" src="http://www.level1gamer.com/wp-content/uploads/2010/03/crusher_wesley_dst-211x300.jpg" alt="" width="211" height="300" /></a></li>
<li>I went to Living Forgotten Realms again Thursday at <a href="http://hatsgames.com/">Hat&#8217;s Games</a> here in Tucson.  I had a good time.  But, LFR seems to exacerbate some of the problems of D&amp;D 4th Edition.  Namely, role playing gets a short shrift.  <em>Roll </em>playing is the emphasis.  Which, I don&#8217;t mind so much.  I find 4th edition combat a compelling game in and of itself and I want to get a better grasp of the rules.  But, I like a healthy dose of story, character, and plot, too.  Still, it was fun and hope to make it out again soon.  Also,  LFR got a new gamer hooked on the hobby.  Someone came in who had never played a pen and paper game and, well, I let his words speak for themselves: &#8220;me thinks we hath created a monster.&#8221;  Despite 4th edition&#8217;s faults, it is very friendly to new players.</li>
<li>Yesterday, I went to the <a href="http://www.royalfaires.com/arizona/">Arizona Renaissance Festival</a>.  I  guess renaissance festivals could be considered the world&#8217;s most popular and mainstream LARPs.  I got my little girl a pink sword and a fairy outfit and I had steak on a stake.  Ren Faire was a success.  I&#8217;m actually thinking of going in costume next year.  Somebody help me.</li>
<li>Tomorrow is the next session in my regular Swords and Wizardry group.  It will be the first time in quite a while that we will have all the players there.  We just took out some goblins and need to learn what happened to the Tomb of the Iron God.  I&#8217;ll have to write some more about it soon.</li>
</ul>
<p>I&#8217;m looking forward to PHB3 day this week and I&#8217;ll hopefully be playing the first of new D&amp;D Encounters program that Wizards of the Coast is kicking off.  If time permits I&#8217;ll be writing all this up.</p>
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		<title>Tales of Swords &amp; Wizardry: The Bell Tolls</title>
		<link>http://www.level1gamer.com/2010/01/14/tales-of-swords-wizardry-the-bell-tolls/</link>
		<comments>http://www.level1gamer.com/2010/01/14/tales-of-swords-wizardry-the-bell-tolls/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 23:42:01 +0000</pubDate>
		<dc:creator>Level 1 Gamer</dc:creator>
				<category><![CDATA[Swords & Wizardry]]></category>
		<category><![CDATA[Tales of Swords & Wizardry]]></category>

		<guid isPermaLink="false">http://www.level1gamer.com/?p=205</guid>
		<description><![CDATA[At my regular Swords &#38; Wizardry game, I experienced for the first time what many other gamers have already experienced: the death of my PC.  Arvin Ardmore was a cleric; an acolyte of Mithra.  An heroic lad who managed to pull the group out of some tough situations.  He went down in a blaze of [...]]]></description>
			<content:encoded><![CDATA[<p>At my regular <a href="http://www.swordsandwizardry.com/">Swords &amp; Wizardry</a> game, I experienced for the first time what many other gamers have already experienced: the death of my PC.  Arvin Ardmore was a cleric; an acolyte of Mithra.  An heroic lad who managed to pull the group out of some tough situations.  He went down in a blaze of glory.  After setting fire to the one of the escaping bad guys&#8217; boats, he fell after two powerful blows from the treacherous villain.<a href="http://www.level1gamer.com/wp-content/uploads/2010/01/M_Human3.jpg"><img class="alignright size-full wp-image-208" title="M_Human3" src="http://www.level1gamer.com/wp-content/uploads/2010/01/M_Human3.jpg" alt="" width="305" height="278" /></a></p>
<p>Several of the PCs in our group of adventurers have been close to death already including my own.  As I&#8217;ve written about before, S&amp;W characters are fragile with few hit points.  There are no saving throws against death or healing surges. (4th edition characters aren&#8217;t immune to death, as <a href="http://wilwheaton.typepad.com/wwdnbackup/2009/10/im-saying-this-for-the-last-time-his-name-is-aeofel/comments/?locale=en_US">evidenced here</a>, but they are much harder to kill.)  But, it never seemed like any of our characters would die.  Somehow providence would protect us.  It was bound to happen sooner or later.  Our group is bumbling and reckless to the point of high comedy.  It&#8217;s a source of great amusement at our table.</p>
<p>It&#8217;s actually funny because you do become attached to these characters.  I&#8217;m investing a lot imagination in this character and that inevitably brings about a little bit of emotional investment as well.  I&#8217;m not saddened by any means, because I was having great fun during the game, I was playing it out true to how the character would enter the situation, and he is just a freaking character in a game where we pretend to kill goblins and cast spells after all.  But, there is a certain feeling of loss nonetheless.  You could definitely feel the impact around the game table after the realization sunk in.</p>
<p>I like sense of danger this adds to the game.  Our group now all knows that an ill fated roll can wipe out a character.  It adds a sense of excitement and raises the stakes for the group.  I&#8217;m sure it will lead to a lot of dark comedy because our group plays most things for laughs.</p>
<p>Of course, it&#8217;s not just an end, but a beginning as well.  I&#8217;m going to roll up a new character before the next session.  Which will be fun, because I get to explore creating a new character.  There is the possibility that Arvin could come back in some way.  I can put the new character I create on the back burner if he does.  If Arvin does come back, he will come back changed.  So, either way I&#8217;ll get to change things up.</p>
<p>All in all great fun and high drama.  Can&#8217;t wait until next session.</p>
<p><strong><em>Fare thee well Cleric Arvin Ardmore.  May Mithra guide thee to thy rest.</em></strong></p>
<p><strong><em>That is unless you&#8217;re resurrected by some arcane ritual.  In that case,  sit tight buddy.</em></strong></p>
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		<title>Tales of Swords &amp; Wizardry: Incompetence is Fun</title>
		<link>http://www.level1gamer.com/2009/12/03/tales-of-swords-wizardry-incompetence-is-fun/</link>
		<comments>http://www.level1gamer.com/2009/12/03/tales-of-swords-wizardry-incompetence-is-fun/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 04:09:16 +0000</pubDate>
		<dc:creator>Level 1 Gamer</dc:creator>
				<category><![CDATA[Swords & Wizardry]]></category>
		<category><![CDATA[Tales of Swords & Wizardry]]></category>

		<guid isPermaLink="false">http://www.level1gamer.com/?p=121</guid>
		<description><![CDATA[Tales of Swords &#38; Wizardry is series of posts I&#8217;m doing about my bi-weekly game of Swords &#38; Wizardry.  This is the second post in the series.  Here is the first. One realization I had while playing in my bi-weekly game of Swords &#38; Wizardry (a retro-clone of OD&#38;D) is the entertainment value of character incompetence [...]]]></description>
			<content:encoded><![CDATA[<p><em>Tales of Swords &amp; Wizardry is series of posts I&#8217;m doing about my bi-weekly game of Swords &amp; Wizardry.  This is the second post in the series.  <a href="http://www.level1gamer.com/2009/11/24/tales-of-swords-wizardry-the-system/">Here</a> is the first.<br />
</em></p>
<p>One realization I had while playing in my bi-weekly game of <a href="http://www.swordsandwizardry.com/">Swords &amp; Wizardry</a> (a retro-clone of OD&amp;D) is the entertainment value of character incompetence in an RPG.  In the <a href="http://www.level1gamer.com/2009/11/10/first-game-ever-the-story-of-my-first-rpg-experience/">3.5 campaign I played in</a>, I started with a level 10 rogue who had a devastating sneak attack and was well equipped.  Level 1 characters in 4th edition start out very competent with powers and healing surges.  So, it wasn&#8217;t until playing S&amp;W that I played a character that was not entirely competent.</p>
<p><img class="alignright size-medium wp-image-147" title="Sorry for being a little political.  But this was honestly the first image I thought of when I was looking for something to represent incompetence." src="http://www.level1gamer.com/wp-content/uploads/2009/12/bush_door-300x249.jpg" alt="Bush Door" width="300" height="249" /></p>
<p>I&#8217;m playing a cleric, Arvin Ardmore.  I don&#8217;t have the character sheet in front of me, but I ended up rolling pretty well for stats and gold.  So, he is armored pretty well and can hit moderately well.  But, he misses a lot.  Also, level 1 characters in S&amp;W are fragile things.  He can survive maybe two solid hits before going down.  He has been near death twice so far.  Clerics don&#8217;t get spells until level 2.  So, he can&#8217;t even fill the cleric&#8217;s traditional role of healer, yet.  And Arvin is one of the more competent members of the party.</p>
<p>You&#8217;d think that would be annoying.  Before playing in this game, I would have thought it would be frustrating to play a character that can&#8217;t do much and could die at the drop of a hat.  Or that it would be frustrating to be in a group where the rest of the characters are as incompetent as yours or more so.</p>
<p>But, as it turns out it, it&#8217;s actually pretty fun.  Some of the best moments at our table have grown out of our characters&#8217; utter failure.  One of the best moments during our campaign was an ill fated battle with some giant spiders.  Slick Vinny, our wizard, managed to roll not one, not two, but three 1&#8242;s in a row.  Arvin ended up nearly dead after the wizard rolled the first 1 and accidentally whacked him in the head with a staff.  Arvin and another character ended up poisoned and vomiting from spider bites.  Gedleesmite the dwarf rolled yet another 1 as he was about to attack one of spiders and slipped and fell in vomit.  My DM wrote a <a href="http://warlockshomebrew.blogspot.com/2009/11/beneath-tower-of-zenopus-session-ii.html">great summary</a> of this on his blog if you want to read the gory details.</p>
<p>A very entertaining comedy of errors.  I like the idea of our group as a hapless bunch of adventurers barely scraping by.  Our group often plays things for laughs and our bumbling only heightens that.  There is also a genuine sense of suspense when we are on the verge of utter failure.  Victory is that much sweeter when we actually do accomplish something.</p>
<p>I know have a better understanding of the criticisms of D&amp;D 4th edition with its powerful first level characters.  Without house-ruling &#8220;level 0&#8243; characters, 4th edition flatly could not provide this experience.  I understand why the designers went that route though.  Because while I&#8217;m having fun with a weak first level character, the experience could get annoying on repetition.  Also, I think one-shot games such as those popular at conventions would be less entertaining with S&amp;W style level 1 characters.  Then, there is the fact that while fragile characters heighten the suspense, they also die more easily which could be frustrating if you&#8217;ve invested a lot in your character&#8217;s story.</p>
<p>Many of you more experienced gamers are probably well aware of how fun incompetence can be, but it was a nice realization for me.</p>
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		<title>Tales of Swords &amp; Wizardry: The System</title>
		<link>http://www.level1gamer.com/2009/11/24/tales-of-swords-wizardry-the-system/</link>
		<comments>http://www.level1gamer.com/2009/11/24/tales-of-swords-wizardry-the-system/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 20:41:39 +0000</pubDate>
		<dc:creator>Level 1 Gamer</dc:creator>
				<category><![CDATA[Swords & Wizardry]]></category>
		<category><![CDATA[Tales of Swords & Wizardry]]></category>

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		<description><![CDATA[Ruined Tower of Zenopus (Art by Paul Fini) My current gaming fix is a bi-weekly home brew campaign using the Swords &#38; Wizardry system. On the Swords &#38; Wizardry website, the system is described thusly: Swords &#38; Wizardry (TM) is a “retro-clone” of the original version of Gary Gygax’s fantasy roleplaying game, which was published [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"><a href="http://warlockshomebrew.blogspot.com/"><img class="size-full wp-image-89 aligncenter" title="Ruined Tower of Zenopus" src="http://www.level1gamer.com/wp-content/uploads/2009/11/ruined_tower.jpg" alt="Ruined Tower of Zenopus" width="750" height="300" /></a><em>Ruined Tower of Zenopus (Art by Paul Fini)</em></p>
<p>My current gaming fix is a bi-weekly home brew campaign using the Swords &amp; Wizardry system. On the <a href="http://www.swordsandwizardry.com/">Swords &amp; Wizardry website</a>, the system is described thusly:</p>
<blockquote><p><em>Swords &amp; Wizardry (TM) is a “retro-clone” of the original version of Gary Gygax’s fantasy roleplaying game, which was published in 1974. In other words, S&amp;W is the “rules” of the original system, reconstructed and re-described . . .</em></p></blockquote>
<p>Furthermore it is described as a game where</p>
<blockquote><p><em>“light” rules create a framework instead of trying to cover every detail, every rule, and every situation.</em></p></blockquote>
<p>The game is organized and run by Paul Fini.  He was a player in the my First. Game. Ever. which was a D&amp;D 3.5 edition campaign chronicled in my <a href="http://www.level1gamer.com/2009/11/10/first-game-ever-the-story-of-my-first-rpg-experience/">previous post</a>.  He is chronicling our game in his blog, <a href="http://warlockshomebrew.blogspot.com/">The Warlock&#8217;s Home Brew</a>, if you would like to read about the details of our adventure.  It&#8217;s an amusing tale full of bumbling adventurers, severed heads, carousing, crotch-goblins, and much more.  So, check out his blog for the full details.  This post is more about my impressions of the system and experience with the game.<a href="http://www.swordsandwizardry.com/"><img class="alignright size-medium wp-image-93" title="sw_small_cover_1" src="http://www.level1gamer.com/wp-content/uploads/2009/11/sw_small_cover_1-229x300.jpg" alt="sw_small_cover_1" width="229" height="300" /></a></p>
<p>While we were playing in that 3.5 campaign, Paul told me about his interest in old school gaming and invited me to join a campaign he was organizing using Swords &amp; Wizardry.  Now, at the time, I had little idea what old school gaming really was.  Since I&#8217;m new to gaming, old school gaming holds no nostalgic value for me.  Also, I quite like the 4th edition rule set with its compelling combats, powers, nifty character builder, and shiny, well organized rule books.  So, while I was eager to play in any game, dive deeper into the hobby and experience a new rule set, playing in a old-school, retro-clone felt a little like a step back to me.  It&#8217;s sort like if you just discovered playing video games on an Xbox 360.  Then, your friend invites you over to play some games on his Atari.  That was sort of my feeling about it.  Thankfully, that analogy does not hold out.</p>
<p>Well, the Xbox 360/Atari holds out in some respects.  Swords &amp; Wizardry (and by extension OD&amp;D) doesn&#8217;t have all the bells whistles of 4th edition or 3.5.  There are no skills.  There are no powers.  There aren&#8217;t any tactical combat rules such as flanking or attacks of opportunity.  Actually, there isn&#8217;t a whole lot of &#8220;game&#8221; there.  The description of it as a framework is quite apt since the light weight rules can conform to whatever experience you want to have.  This is actually quite appealing to a new gamer like me.  When you&#8217;re a new gamer, still getting the hang of role playing or figuring out which die to roll when, adding loads of rules and arcane minutiae really can get in the way of the experience.  I&#8217;m looking at you D&amp;D 3.5 and 4th edition (although I feel the character builder alleviates some of that in 4th ed).</p>
<p>This has lead to a great experience at the gaming table.  There are six players including me.  Our game has grown into a irreverent, raunchy, mysterious, and slightly wacky adventure that&#8217;s been a blast to play.  My sides hurt from laughing so much each session.   Our DM Paul has done an excellent job of helping the game grow organically out of what all the players contribute to it.  He is running a campaign that is very much in the sandbox style of play which I think Swords &amp; Wizardry is extremely well suited for.</p>
<p>While the open-ended, rules-light nature of the system works well for our group, I could imagine that it would not work well for everyone.  In the hands of a bad DM or even an average DM, the game could turn into a mess.  Because much what happens is up to DM &#8220;fiat&#8221; so to speak.  Also, without a dynamic group like mine, the game wouldn&#8217;t work real well either.  Both of these points are true for any system, but since there isn&#8217;t much of system to fall back on, I feel S&amp;W would suffer more in those circumstances.</p>
<p>Combat in S&amp;W is a different beast from the other editions I&#8217;ve played.  It&#8217;s short and very dangerous. Especially, since we&#8217;re still at level 1. Also, when we rolled up our characters, we took the rolls as they were. So, we&#8217;re certainly not an optimized fighting machine.  The danger and our sometimes crippling ineptitude is actually really fun.  It adds a lot to the atmosphere of the game.</p>
<p>Although, I do like tactical combat with a grid and minis.  And I like the epic fights that 3.5 and 4th edition can provide.  I don&#8217;t think S&amp;W could provide that experience.  So, I miss that a little, but the experience that S&amp;W provides doesn&#8217;t mesh well with big, epic fights anyway.</p>
<p>That said, I&#8217;m glad that we&#8217;re using Swords &amp; Wizardry.  Our wacky, laid back, beer &amp; pretzels (literally) game wouldn&#8217;t be the same under a different system.  Actually, I feel it might be a little worse off.</p>
<p>That&#8217;s all for now.  Since, this is currently my only regular game (a pregnant wife and a one year old only leave so much time for gaming), I&#8217;ll be writing more  Tales of Swords &amp; Wizardry in the future.  If you&#8217;d like to check out Swords &amp; Wizardry, the core rules PDF is free and available <a href="http://stores.lulu.com/swordsandwizardry">here</a>.  Also while you&#8217;re there, check out the <a href="http://www.lulu.com/content/paperback-book/book-of-wizardry/7430225">Book of Wizardry</a> and <a href="http://www.lulu.com/content/paperback-book/book-of-the-divine/7437433">Book of the Divine</a> created by my DM Paul Fini.</p>
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		<title>First. Game. Ever.  The story of my first RPG experience.</title>
		<link>http://www.level1gamer.com/2009/11/10/first-game-ever-the-story-of-my-first-rpg-experience/</link>
		<comments>http://www.level1gamer.com/2009/11/10/first-game-ever-the-story-of-my-first-rpg-experience/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 22:03:49 +0000</pubDate>
		<dc:creator>Level 1 Gamer</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 3.5]]></category>
		<category><![CDATA[SAGA]]></category>
		<category><![CDATA[Tucson]]></category>

		<guid isPermaLink="false">http://www.level1gamer.com/?p=64</guid>
		<description><![CDATA[Way, way back in June of the year 2009, I played Dungeons and Dragons for the first time.  This was my first experience with a pen and paper RPG.  (Actually, it&#8217;s not quite my first experience, but that&#8217;s a story for another time.) Since it was not very long ago, I thought it would be [...]]]></description>
			<content:encoded><![CDATA[<p>Way, way back in June of the year 2009, I played Dungeons and Dragons for the first time.  This was my first experience with a pen and paper RPG.  (Actually, it&#8217;s not quite my first experience, but that&#8217;s a story for another time.) Since it was not very long ago, I thought it would be a good idea to write a post about it before the memory melts into the recesses of my brain.  Without further ado, here is my gamer origin story.  Although, don&#8217;t expect any radioactive spiders or super-soldier serum.  It&#8217;s not that exciting.</p>
<p>I&#8217;d been interested in RPG&#8217;s for a long time, specifically D&amp;D, since it was the only one I was really aware of .  I&#8217;ve been a computer gamer since I was a wee lad and I&#8217;m into many other geeky things.  Also, my mom and dad played D&amp;D for a while before I was born.  I even have my mom&#8217;s dice and set of minis that she painted.  So, D&amp;D was in my blood and it seemed like it would be right up my alley.  I just never had the opportunity to play.</p>
<p><a href="http://www.meetup.com/TucsonRPG/"><img class="size-full wp-image-30 alignright" title="Tucson RPG Guild" src="http://www.level1gamer.com/wp-content/uploads/2009/10/tucsonRpgGuild.jpeg" alt="Tucson RPG Guild" width="180" height="167" /></a>It is actually pretty difficult to get into the hobby if you are completely new to it and know no one who plays.  I&#8217;ve walked into game stores out of curiosity, but I barely knew what I was looking at let alone knew how to get into a game and actually play.  Thankfully, here in Tucson, we have a very active Meetup group called <a href="http://www.meetup.com/TucsonRPG/messages/boards/">Tucson RPG Guild</a> sponsored by <a href="http://sagagamers.com/">SAGA</a>, the Southern Arizona Gamers Association. I&#8217;m going to go off a little bit of a tangent here, but this is important to the story.  If not for the existence of the Tucson RPG Guild and SAGA, I wouldn&#8217;t be a gamer right now.  It brought me into the hobby.  From what I&#8217;ve read, tabletop RPGs are waning as a hobby.  The peak of the hobby was two decades ago.  Sales are down, etc.   With that in mind, I believe organizations like SAGA and meetup groups like Tucson RPG are vital to the future of the hobby.  I have more to say on this subject, but I&#8217;ll leave that for another post.</p>
<p>On to the story: Finally, in June, I had a free Saturday that happened to fall on one of the monthly Tucson RPG meetups.  My wife and daughter were out of town, and I had no other commitments.  I&#8217;d done a little research before hand.  I knew there was a new version of D&amp;D called 4th edition and that the last edition was 3.5.  I came in wanting to play 4th edition because it was the shiny new thing.  Alas, when I arrived at the meetup, the 4th edition table was full.  Luckily, that week, there was someone running a 3.5 game and there was room at the table.  A young woman named Erin and her boyfriend, Nick were at the table.  Erin was the DM.  They had pregenerated 10th level characters.  With Nick&#8217;s advice, I chose the human rogue, because he was the least complicated mechanically.  A third player, Paul, joined us and chose a cleric. Nick played human ranger and also played a warrior to round out the party.</p>
<p>Once acquainted, we started to play.  I was bewildered at first.  The character sheet was a mystery to me.  I didn&#8217;t know what a D20 was.  The first call to roll initiative was met with a blank stare from me. Everyone was helpful and I picked up things pretty quickly.  The session started with all the PCs magically transported to a clearing after being bitten by a magical golden snake.  We introduced ourselves and set out to try to discover where we were and why we were there.  After finding various strange clues (dead bodies with plants growing out of them, giant glowing foot prints) and overcoming a few obstacles, we made it to another clearing.  The DM got out a battle mat.   A fairly long, but fun combat ensued between us and several magical wild animals.  We used quarters for our PCs and little pipe cleaner figures for the monsters. Despite my confusion and flailing about, I had a great time and managed to be fairly effective in combat.  At the end of the session, we all exchanged information and agreed to continue on the game as a home game.</p>
<p>Several things about this first session really clicked with me and drew me into the hobby.  First, I really liked combat.  I&#8217;ve always been a avid computer gamer.  In fact, my favorite computer of all time is <a href="http://en.wikipedia.org/wiki/X-COM">X-COM</a>, a tactical, turn-based game that features combat quite similar to D&amp;D 3.5 combat.  So, combat really scratched that gaming itch for me.  Second, it&#8217;s a social hobby.  Most of my hobbies are solitary and it&#8217;s not always easy for me to make new friends.  So, it&#8217;s a great way to be more social and meet new people.  Third, I immediately recognized the creative outlet that D&amp;D can provide.  I have an active imagination and like to plot out stories in my head.  I just don&#8217;t have the ability and/or the discipline to write them out.  The framework of D&amp;D (and RPGs in general) for creating and telling stories really seems like it can be a creative outlet for me.</p>
<p>We continued to meet throughout the summer to continue the campaign.  Somewhere along the way, role playing really started to click for me.  My character started to crystallize in mind and I began to make decisions based on what the character would do instead of what makes the most sense from a meta-gaming standpoint.   Meanwhile, I ravenously browsed the internet to learn more about D&amp;D and RPGs in general.   I attended another meetup and got to play 4th edition finally.  While I really enjoyed the 3.5 campaign I was in, I found I preferred 4th edition as a system.</p>
<p>After quite a few scheduling conflicts, the campaign ended with a satisfying conclusion in August.  Nick and Erin moved to Chicago.  I&#8217;m now playing Paul&#8217;s home brew campaign using the <a href="http://www.swordsandwizardry.com/">Swords and Wizardy</a> system. He is chronicling it on his blog, <a href="http://warlockshomebrew.blogspot.com/">The Warlock&#8217;s Home Brew</a> and I&#8217;ll be writing about that soon.</p>
<p>This campaign was a great introduction to the hobby for me.  I&#8217;m actually glad I ended up at that table during that meetup.  I got play in and finish a D&amp;D campaign.  I got to play 3.5 which, while it&#8217;s not my preferred system, I&#8217;m glad to now have experience with the system so I have the frame of reference.  And, of course, I was introduced to a great hobby which I hope to enjoy for many years to come.</p>
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