As I said in my previous post, I’ve recently taken up game development.  My interest in game development was sparked when I attended the Google I/O Developers Conference earlier this month. At the session entitled Kick-ass Game Programming with Google Web Toolkit (they had me at “kick-ass”), Google announced an effort to develop a cross-platform game development library called ForPlay.

The suggestively named library was of interest to me for several reasons. It’s all written in Java, which is my programming language of choice. It uses Google Web Toolkit (GWT), which is development kit that makes it easier to develop complex web applications. I’ve been using GWT for the last several months at work. Finally, ForPlay is mainly designed to be cross-platform abstraction library. That means that I can write a game once and with one line of code compile it as a web application or a flash application or native Android application.  That’s pretty powerful. I just want to write a game. I don’t want to worry about vagaries of a particular platform. I especially don’t want to worry about it since I’m doing it for fun.

The library currently supports the platforms (or will soon): Java Desktop (mainly for testing), HTML5, Flash, and Android. There are even plans to look at support iOS (to run on Apple mobile devices).

The other thing I like about ForPlay is that I’m getting in at the ground floor, so to speak. It’s only been available to the public for less than a month. Before that, it was apparently used to write Angry Birds for the web and was an internal Google project. It will be nice to watch it as it grows. It will be a good learning experience for me.

ForPlay’s newness is also its biggest problem. It is still very much in an alpha state. It doesn’t work properly with Android and Flash, yet. There are fairly significant code changes on a daily basis. I’ve already had to do some minor refactoring after a recent update. Documentation is sparse as well. If you want to get something done in a hurry or on any kind of deadline, I wouldn’t suggest ForPlay. You’ll want to wait for it to mature. I’m certainly not in any hurry as I’m working this in my spare time which is unfortunately in short supply.

That said, there is already a pretty lively community springing up around it and there is a lot of activity going on with the code. So, I don’t see this library going away anytime soon, especially when consider how powerful this could be.

If you’re interested in ForPlay, the code is located here: http://code.google.com/p/forplay/

The community and ongoing discussion is located here: http://groups.google.com/group/gwt-forplay

On my next post, I’ll take about the game I’m developing. I’m working on a simple asteroids game. I’ll describe the process I went through to create it and lessons learned.

I am going to shift the focus of this site to a certain extent. I am still planning to write about tabletop games. I haven’t lost interest in tabletop games at all. My regular gaming group is still going strong. We’re currently taking a break from our Swords & Wizardry campaign and playing a fun 1920’s pulp game using the Savage Worlds system. So, I still have plenty of stuff to say about tabletop gaming. Hopefully, I’ll write more frequently about gaming in the coming months.

The change in the site actually comes from a broadening of my interests. As I wrote about in a previous post, I wrote a short story that will be published soon. I’m also working other stories. It would be nice to be able to write more about the writing process here on this site.

The big impetus for the change to the site is I have recently (very recently – as in last week) gotten interested in video game development. I was lucky enough to attend the Google I/O Developers Conference. I attended the session Kick-ass Game Programming with Google Web Toolkit. You can watch it yourself at this link. It inspired me to attempt writing one of them newfangled video games. It already fits in with the main themes of the site: 1) gaming and 2) I barely know what I’m doing. It works out nicely. I plan to use this site to chronicle my efforts. For the time being, that will be the main focus Level 1 Gamer.

I am also working on another project that is still in its infancy. (Like I need more to work on.) I’ll have more on that soon.

I really just have the urge to open up what I write here on Level 1 Gamer to other topics as my interests broaden.