I thought it’d be fun to list my gaming goals for 2009.  Sort of New Year’s Resolutions for this geeky hobby of mine.

  1. Get more involved in SAGA (Southern Arizona Gamers Association).  It’s the reason I’m a gamer and I think organizations like these are important to the future of the hobby.
  2. Start running a regular game of D&D 4th edition for family and friends. I ran one session already a couple months ago.  I hope to pick it up again.  I really like being a DM.
  3. Go to more Tucson RPG Guild Gathering events.
  4. Run a game at one of the Tucson RPG Guild Gathering events.
  5. Learn and play Mouse Guard (and possibly run a session).  Just got the book the other day and I am really digging it so far.
  6. Get more involved with RinCon, volunteer and maybe help organize.  I had a blast at RinCon ’09.
  7. Run a game at RinCon.
  8. Continue playing in my regular game of Swords and Wizardry.
  9. Play an RPG I’ve never played before.  I’m really interested in Mutants and Masterminds.
  10. Keep writing regular posts on this blog throughout 2010.

Happy New Year!  Have fun.  Roll some dice.

As life returns to normal for me, well a new normal anyway, as I’m finding more time to write I wanted post a few tidbits:

  • I ordered a copy of the Mouse Guard RPG and it should arrive tomorrow.  I became interested in it after reading this great review at Gnome Stew.  What pushed me over the edge to get it was Chatty DM’s series of posts on Mouse Guard this is the first one.  I’m interested in trying out an RPG so different from D&D and I’m curious about the rules for conflicts.  I’ll be writing more about Mouse Guard soon.
  • As long as everything is under control at the homestead, I plan on going to the Tucson RPG Guild Gathering.  Be there or be square.
  • I picked up a copy of Car Wars from Amazon, even got free shipping.  When I have time, I want to read through the rules.  I’d like to play again soon.  My first game was such fun.
  • My dad got me this cool little box with a dragon on it for Christmas.  It could totally work as mini in a D&D combat.
  • I hope everyone has a Happy New Year!

I’ve been absent lately from the blogosphere and the twitterverse.  I have a good reason.  My wife just gave birth to our second daughter.  Everyone is happy, healthy, doing well.   To say life is hectic would be an understatement.  So, I don’t have time to write a proper post.

What I can do is point you to a proper post by someone else.   I’ve been thinking about family a lot for obvious reasons.  Chgowiz of The Old Guy’s RPG Blog wrote a great guest blog post at Obsidian Portal about Getting your family to play RPGs.  Check it out!

Tales of Swords & Wizardry is series of posts I’m doing about my bi-weekly game of Swords & Wizardry.  This is the second post in the series.  Here is the first.

One realization I had while playing in my bi-weekly game of Swords & Wizardry (a retro-clone of OD&D) is the entertainment value of character incompetence in an RPG.  In the 3.5 campaign I played in, I started with a level 10 rogue who had a devastating sneak attack and was well equipped.  Level 1 characters in 4th edition start out very competent with powers and healing surges.  So, it wasn’t until playing S&W that I played a character that was not entirely competent.

Bush Door

I’m playing a cleric, Arvin Ardmore.  I don’t have the character sheet in front of me, but I ended up rolling pretty well for stats and gold.  So, he is armored pretty well and can hit moderately well.  But, he misses a lot.  Also, level 1 characters in S&W are fragile things.  He can survive maybe two solid hits before going down.  He has been near death twice so far.  Clerics don’t get spells until level 2.  So, he can’t even fill the cleric’s traditional role of healer, yet.  And Arvin is one of the more competent members of the party.

You’d think that would be annoying.  Before playing in this game, I would have thought it would be frustrating to play a character that can’t do much and could die at the drop of a hat.  Or that it would be frustrating to be in a group where the rest of the characters are as incompetent as yours or more so.

But, as it turns out it, it’s actually pretty fun.  Some of the best moments at our table have grown out of our characters’ utter failure.  One of the best moments during our campaign was an ill fated battle with some giant spiders.  Slick Vinny, our wizard, managed to roll not one, not two, but three 1′s in a row.  Arvin ended up nearly dead after the wizard rolled the first 1 and accidentally whacked him in the head with a staff.  Arvin and another character ended up poisoned and vomiting from spider bites.  Gedleesmite the dwarf rolled yet another 1 as he was about to attack one of spiders and slipped and fell in vomit.  My DM wrote a great summary of this on his blog if you want to read the gory details.

A very entertaining comedy of errors.  I like the idea of our group as a hapless bunch of adventurers barely scraping by.  Our group often plays things for laughs and our bumbling only heightens that.  There is also a genuine sense of suspense when we are on the verge of utter failure.  Victory is that much sweeter when we actually do accomplish something.

I know have a better understanding of the criticisms of D&D 4th edition with its powerful first level characters.  Without house-ruling “level 0″ characters, 4th edition flatly could not provide this experience.  I understand why the designers went that route though.  Because while I’m having fun with a weak first level character, the experience could get annoying on repetition.  Also, I think one-shot games such as those popular at conventions would be less entertaining with S&W style level 1 characters.  Then, there is the fact that while fragile characters heighten the suspense, they also die more easily which could be frustrating if you’ve invested a lot in your character’s story.

Many of you more experienced gamers are probably well aware of how fun incompetence can be, but it was a nice realization for me.