First of all, welcome to the hobby. It’s a very fun, very rewarding hobby that provides great opportunities to be creative and meet people who share your interests.
One thing I’ve noticed while searching online is that there isn’t a good guide to getting started with Dungeons & Dragons (and the wider world of pen and paper RPGs). Most of the ones I’ve seen are so basic that they are less useful than the Wikipedia article for D&D. I’m going to assume you’ve already read the wiki and done some basic research online. This guide will hopefully help new gamers get beyond the basics and up to speed with the hobby.
- The Wide, Wide World of Pen & Paper RPGs -
While Dungeons & Dragons is the biggest and most well known pen and paper Role Playing Game (RPG), there are many, many others out there. D&D is really the tip of the iceberg; a gateway to the wider world of PnP RPGs. There are other RPGs that, like D&D, have a fantasy setting. There are also RPGs for about every genre you could think of: Super Heroes, Sci-Fi, Horror, Cyberpunk, even Mice with Swords. If you can think of a genre, especially a geeky one, someone has written an RPG for it.
In my opinion D&D is the best RPG to get started with the hobby, but I encourage you to check out the wider world of RPGs once you are more settled in.
- Edition Clarification -
The current version of D&D is 4th Edition. It’s called 4th edition, but there are more than four versions of D&D when you count the various updates, spin offs, and clones. Each edition of D&D has a different rule set (and rule books) from the next, sometimes so different that they are very different games. They get confusing pretty fast.

If you are just starting out in the hobby, I believe 4th edition is the way to go. The books are in print. All the other official versions of D&D are out of print and not as readily available. The rules are well laid out in the books and internally very consistent. It’s fairly obvious the game was designed with new players in mind. There are great tools like the character builder that make the learning curve less steep and make it easier to buy fewer books. The simplified rules make it easier to Dungeon Master the game.
Fair warning, if you ask three different gamers which is the best version of D&D you’ll likely get four different answers. The change over from the last edition of D&D (edition 3.5) and 4th edition has sparked a particularly vigorous debate, commonly known as the edition wars. Like any other geeky debate on the internet, people have strong opinions about it. I’m sure a lot of other gamers would disagree with me that you should start with 4th edition.
One more note on editions: while 4th edition is great for new players and new dungeon masters, if you are being invited into an existing group with experienced gamers, go with whatever edition or game system they are playing. They’ll be able to teach you what you need to know to get started. I find that my enjoyment comes more from the people around the table than from whatever edition of D&D (or RPG system) I play.
- What You Need -
Free Stuff
At first you don’t need to spend much money. There are many D&D resources available for free from Wizards of the Coast (publisher of D&D):
- D&D Character Builder – Free demo allows you to create level 1 – 3 characters. This is one of the main reasons I like 4th Ed. It lets you focus on what kind of character you want to build instead of the math. Also, it gives you access to information from nearly all the character books. You have to buy a D&D Insider subscription for the full version which gives you access to other tools and online magazines.
- Download the D&D Test Drive – Here you can download quick start rules and two full adventures for free. This test drive is all you need to get familiar with the rules and try things out if you don’t want to commit any money.
Dice
One thing you should really buy before you start playing is a set of dice. While RPG gamers are friendly and will share dice if you don’t have any, it is better to have you own. Dice are designated by the number sides they have. A six-sided die (the most common die type that pretty much every board game uses) is called a D6. A 10 sided die is a D10, and so on.
A complete set consists of a D4, a D6, a D8, 2 D10′s, a D12, and a D20. That is all you need to get started, but once you are hooked, you end up with a lot more.
Books
While you can get away with not buying a single book by using the resources I linked to above, eventually you are going to want to get a few books:
- Player’s Handbook (PHB): This is the only book that a player needs to get started with D&D. It lays out how the general structure of the game works, how to create a character, background stories for the races, and the combat rules. There is a PHB 2 and a PHB 3, but those just layout new character options and do not change the core rules defined in the first PHB. If you can find this in a store, it’s a good deal if you do want PHB and PHB 2.
- Dungeon Master’s Guide (DMG): This is only necessary if you plan to run a game for other people as a Dungeon Master (DM). It gives you rules, advice, and resources to DM a game.
- Monster Manual (MM): This is also only necessary if you plan to DM a game at some point. This book is just a list of monsters that the DM throws up against the players.
And those are the only books you really need to get started. There are many other books, some for players, some for DMs, but this all you need to get started. The PHB, DMG, and MM are considered the “core” rule books and most who people play have one or all of these books. For a cheaper alternative to get all three, get this Core Rulebook Gift Set.
A new Dungeons & Dragons Essentials line is coming out this fall. One of the products is a boxed Starter Set. This may be a great place to start once it comes out.
Miniatures
For the most part in D&D, combat takes place on a 1″ grid with miniatures or some other type of marker used to represent players and monsters. 4th edition is especially reliant on miniatures and a grid. You don’t have to buy a miniature to get started. Some things people use instead of miniatures include cardboard tokens, chess pieces, LEGO figures, and coins. If you are going to a public game, it’s easy to borrow a miniature from another player as many people have extra. If you do want to get your own minis, Wizards of the Coast has a line of Player’s Handbook minis. Your local game store will have minis. Ebay is also a good place to look as well as sites like www.miniaturemarket.com.
Battle Grid
If you want to DM a game yourself, you’ll need a 1″ grid for combat. There are many options for combat grids: Dungeon Tiles put out by WOTC, pricey, not versatile, but very pretty; Chessex vinyl Battlemat, moderately priced, very versatile, very sturdy; Gamemastery Flip-Mat: cheap, very versatile, not as sturdy; Gaming Paper: very cheap, very versatile, disposable.
- Finding a Game -
Finding a game can be a difficult task, especially a long running game with players and a DM that fit your gaming style. But, you do have a lot of options to get started and to find pickup games that can lead to a longer running game.
- Meetup.com: Search for RPG or D&D. This is how I got started playing RPGs. Meetup is a great way to find other gamers and events that are friendly to new gamers.
- Friendly Local Game Store (FLGS): Your local game store is another great place to look. Many have calendars with events, many of them open to anyone. Talk to the store clerk. They can let you know what events are good for new players.
- Attend an official D&D event: There are many events like Living Forgotten Realms, D&D Encounters, and Worldwide D&D Day that occur at local game stores and are designed for anyone to jump into a game without any commitment. They are very new player friendly. LFR and Encounters run weekly. You have many opportunities to try out D&D with no commitment.
- Online Resources -
There are many online resources available to dive deeper into the hobby and get your questions answered.
Podcasts
There are quite a few RPG podcasts out there. They are great place to get discussion on the latest news. Most importantly for a new player, there are podcasts that are recordings of actual game sessions. These give you a good idea of how an actual game session works before you dive in and actually play. Here some notable podcasts:
- The Penny Arcade/PvP/Wil Wheaton podcasts (Series 1 and 2, Series 3 ep 1): Wizards of the Coast invited geek celebrities Mike Krahulik & Jerry Holkins of online comic Penny Arcade, Scott Kurtz of online comic PvP, and Wil Wheaton of Star Trek fame to play D&D. What resulted were three hilarious sessions of D&D. They are entertaining and very informative for a new player since one of the players is new to D&D. Series 4 has been recorded and should be out soon.
- Robot Chicken podcasts: After of success of the Penny Arcade podcasts, WOTC invited the writers of the show Robot Chicken to play D&D. This time they recorded video. Several of the players are new to D&D, so it’s also a good learning opportunity.
Forums
There are many active RPG forums that are great place to ask questions and start to become a part of the community. Here are a few that I have found useful:
- The official Dungeons & Dragons forums: great resource for D&D
- EN World: a popular RPG forum with an emphasis on 4th Ed D&D, but has discussion on many other RPGs
- RPG.net: active forum with lots of 4th Ed discussion as well as other RPGs
Blogs
There are many, many D&D and general RPG blogs out there. Check out my blogroll for a few that I frequent.
- Go Forth and Game ! -
Hopefully this guide has been helpful to you. Once you are hooked (as I know you will be), come back and tell me about your experiences.
I will try to keep this guide up to date with regular updates as links change and new products become available.